Prebid SDK Android with the GAM Bidding-Only Integration Method

Overview

This how-to guide covers the original approach for integrating the Prebid SDK into your app with the GMA SDK. It utilizes:

  • Prebid SDK and Prebid server to handle the bidding and auction process.
  • GAM and the Google Mobile Ads (GMA) SDK manage the ad inventory and select the winning ad to display.
  • Prebid Universal Creative renders display ads when a Prebid bid wins.
  • GMA SDK renders banner and non-instream ads when a Prebid bid wins.
  • GMA IMA SDK renders instream ads when a Prebid bid wins.

If you do not have GMA SDK in the app, refer to the Google Integration Documentation.

Alternative Approaches

Another way to integrate GAM into your app is with the Prebid-Rendered Integration.

Tradeoffs between these integration approaches:

Aspect Bidding-Only Integration Prebid-Rendered Integration
App code has direct access to bids check  
Support for MRAID 3.0   check
Support for SKAdnetwork   check
Loads data from Prebid Cache check  
Supports instream video check  
Triggers billing and Notice URLs check  
Supports Third Party Rendering libraries   check

Notes:

  • On one hand, using Prebid Cache reduces the amount of data that must be sent to the mobile device – the body of the creative does not need to be transmitted for bids. On the other hand, though, when a bid wins in the ad server, the body of the creative must be retrieved from the cache.
  • It is possible to mix-and-match implementations within an app. e.g. you could implement instream video with the Bidding-Only approach and other adunits with Prebid-Rendered.

Prerequisites

The GAM Bidding-Only Integration method assumes that you have the following components:

  • Google Ad Manager Account - A GAM account allows you to manage and serve ads within your mobile app. Within this account you’ll need to configure your inventory and create orders for serving ads within your app. This involves defining ad units (spaces within your app where ads will be displayed) and setting up orders and line items to deliver ads to those units. See Prebid’s AdOps Guide for more information.
  • Google Mobile Ads (GMA) SDK - This refers to the software development kit provided by Google. You need to ensure that you have the latest version of the GMA SDK supported by Prebid SDK. This SDK integration is necessary to communicate with the ad server and display ads in your app.
  • Prebid SDK - You will need the latest version of the Prebid Mobile SDK for either Android or iOS.
  • Prebid Universal Creative - This needs to be hosted on a CDN and loaded from the creative in GAM as detailed in the AdOps GAM creative reference.
  • Prebid Server - You will need a cluster of servers running Prebid Server. You can set up your own Prebid Server or work with a Prebid Server managed service. Prebid Server provides you with the following:
    • Configuration storage - rather than hardcoding all the details of your current business arrangements in the app, Prebid Server stores which bidders you’re currently working with, their inventory details, and other settings that can be changed without updating your app.
    • Server-side auction - the server will make the connections to multiple auction bidding partners so the app doesn’t have to.
    • Creative caching - Prebid Cache stores the creatives until the app needs to render them, reducing the auction response bandwidth.
    • Privacy regulation tools - the server can help your legal team meet different regulatory needs in different jurisdictions by configuring various protocols and anonyimization activities.

How it Works

Here’s how the ad bidding-auction-rendering process works in this integration scenario.

GAM Bidding Only Integration Details

  1. Prebid SDK calls Prebid Server which supplies one or more bids.
  2. PBSDK adds targeting values to GMA SDK.
  3. GMA SDK calls GAM, which makes the ad decision.
  4. If a 3rd party HTML creative is chosen (banner or interstitial):
    1. GMA SDK writes the HTML to a webview, loading the Prebid Universal Creative (PUC).
    2. The PUC loads the winning creative from Prebid Cache.
    3. The PUC writes this creative into an iframe and hits all the tracking strings: Prebid win URL, billing url (burl), and notice url (nurl).
      1. If MRAID is available, it is used to consider the view state before hitting the burl.
  5. If a video VastUrl creative is chosen:
    1. The GMA SDK uses the platform video player which loads the VAST from Prebid Cache.
    2. It then starts playing the VAST, hitting the embedded Impression tags when appropriate.
  6. If an In-App Native format is chosen:
    1. GMA SDK delegates the rendering of native to the App and PBSDK when a special signal is specified.
    2. The app code gets the native assets from PBSDK. The app is coded to render the ad.
      1. PBSDK fires the eventtrackers when appropriate.
      2. The PBS win event is fired.
  7. The GMA SDK handles Open Measurement SDK interactions.

Major Integration Steps

Assuming your app already has AdUnits integrated with the GMA SDK, the technical implementation of Prebid mobile into your app will involve these major steps:

  1. Initialize the Prebid SDK - create a connection to your Prebid Server.
  2. Set Global Parameters - let bidders know important data about the page, privacy consent, and other settings.
  3. Work with your Prebid Server team to create the adunit configIds that will be used in the app.
  4. Set up GAM orders, line items, and creatives. See AdOps guidance
  5. Link Prebid AdUnit code to your GMA AdUnits - for any adunits that your business team wants to connect to Prebid with the configIds generated in Step 3. See the adunit-specific instructions below.

Ad Operations Guidance

The Ad Operations team will need to create line items in GAM. The creatives used depend on which media formats your adunits utilize.

AdUnit Format Line Item Targeting Creative Type Prebid Cache? Ad Ops Details
HTML banner, interstitial banner hb_pb
hb_format=banner
3rd party HTML that loads the PUC yes link
Video (instream, non-instream, interstitial) hb_pb
hb_format=video
inventoryType in (instream, mobile app)
VastUrl pointing to Prebid Cache yes link
Rewarded Video hb_pb
hb_format=video
inventoryType in (instream, mobile app)
rewarded adunits
VastUrl pointing to Prebid Cache yes link
In-app native hb_pb
hb_format=native
GAM native no link
In-Webview native hb_pb
hb_format=native
3rd party HTML that loads the native-trk script. yes link

Notes:

  • You may need up to 4 sets of line items to support Prebid Mobile depending on adunit types. If you also run Prebid.js or AMP, please see line item considerations for more information.
  • Discuss the Prebid Cache column with the Prebid Server team. They can set up the “top-level stored request” for your account to cache or not cache requests as needed.

Rendering and Tracking

This information may be useful when comparing data across various reporting systems:

Scenario PUC VastUrl Creative GAM Native Creative
Rendering Method PUC in iframe GMA SDK player App code with data from PBSDK
Fires Prebid win event always never always
Fires Prebid imp event never VAST impression tag never
Fires OpenRTB burl when in view n/a never (1)
Fires OpenRTB nurl always n/a always
Fires OpenMeasurement events GMA SDK n/a PB SDK

Notes:

  1. OpenRTB burl and nurl will be utilized in a future release.

AdUnit-Specific instructions

This section describes the integration details for different ad formats. In each scenario, you’ll be asked for a configId - this is a key established in conjunction with your Prebid Server provider. It’s used at runtime to pull in the bidders and parameters specific to this adunit. Depending on your Prebid Server partner, it may be a UUID or constructed out of parts like an account number and adunit name.

Format: HTML Banner

Format: Interstitial Banner

Format: Instream Video

Format: Non-Instream Video

Format: Interstitial Video

Format: Rewarded Video Ad

Format: Native In-App

Format: Native In-Webview

Format: Multiformat (Banner+Video+InApp Native)

Format: Multiformat Interstitial (Banner+Video)

Additional Ad Unit Configuration

Each ad unit in the Original API is a subclass of the AdUnit class, which provides the following properties and methods for additional configuration.

Auto Refresh

setAutoRefreshPeriodMillis

If set on a given Prebid Mobile ad unit, the fetchDemand function will be called every periodMillis until stopAutoRefresh is called. Each call to fetchDemand will invoke the onComplete function. This refresh only pertains to Prebid Mobile and not to any ad server refresh processes. It is suggested that the adServers refresh be turned off.

Parameters

  • periodMillis: Integer defining the refresh time in milliseconds.

startAutoRefresh

Starts the auto-refresh behavior for a given Prebid Mobile ad unit.

stopAutoRefresh

Halts the auto-refresh behavior for a given Prebid Mobile ad unit. If no auto-refresh behavior has been set, stopAutoRefresh will be ignored.

GPID

(requires SDK v2.1.6)

The Global Placement ID (GPID) is a key that uniquely identifies a specific instance of an adunit. Some bidders require this value. An important scenario is “infinite scroll” – if your app creates instances of an adunit dynamically as the user scrolls through content, the the GPID must be different for each by appending some kind of sequence or ID. e.g. “/newsfeed#7”

Using the following method, you can set the impression-level GPID value to the bid request:

adUnit?.gpid = "/36117602/hnp-sfgate.com/Homepage/AP300"

Further Reading